Move beyond boring word drills and vocabulary quizzes with Active Word Play!
The 31 engaging games and activities in Active Word Play encourage students in grades four and up to make new vocabulary words their own. As students actively work with words, the connections they make help them understand and retain the words they are learning.
Jane Feber’s active-engagement approach infuses Active Word Play with the same enthusiasm your students will experience when they play these games and create make-and-takes that promote long-term retention of new vocabulary words.
Step-by-step instructions, illustrations, and templates—as well as lists of common roots, prefixes, and suffixes—make this a ready-to-go resource you’ll use over and over. You just choose the words from literature or content-area and basal texts that fit your instructional needs. Students will have as much fun learning the new words as you will teaching them!
"A collection of 31 games and activities for the elementary classroom that helps promote retention of new vocabulary words. A lot of these ideas are innovative and hands-on, which provide a lot of new and fun ways to work with students on vocabulary skills. There are particularly good ideas for teaching ELL and ESL students. It has ready-made handouts and templates for teacher convenience. Good addition to your professional collection for any teacher who teaches vocabulary in connection with their grade level or subject area."
-Arlington Independent School District
“This is a must-have resource for every middle-grade and middle-school teacher! Teachers will find this book supports their teaching of vocabulary and makes learning new vocabulary an enjoyable and thoughtful experience for students. The tried-and-true daily activities grow out of Jane Feber’s years of teaching middle-school students.”
-Laura Robb, author of Differentiating Reading Instruction
"I am thrilled to find a book filled with practical and fun activities to motivate my students. Every page offers hands-on learning lessons that are illustrated and explained well. As a busy teacher, I don't want to spend my time slogging through theory and personal experience stories when I am looking for ideas for the classroom. I know that teaching vocabulary is important to build background knowledge in my students to increase their comprehension. Now I have a book filled with a variety of effective, easy-to-use ideas that are already differentiated. I can go from planning to execution in record time because each lesson is clearly and completely explained with materials lists and step-by-step directions. Also, I appreciate the variations and suggestions that come with many of the lessons. These methods are not only great for learning vocabulary; they can be used for many other concepts as well."
-Lori Bishop, middle-school language-arts teacher
"Teachers know that a day of school can fly by. Meeting standards and objectives leaves little time for fun and games. Therefore, when we get a chance to integrate meaningful learning with fun activities, it can very beneficial to the student. Jane Feber's new book, Active Word Play: Games and Activities That Build Vocabulary, allows teachers the opportunity to make this a reality in the classroom. Feber provides over thirty activities and games that can be integrated into upper-elementary and middle-school classrooms to help build vocabulary.
The book is set up in an easy-to-read format. The games and activities are explained in 1-2 pages. Each one has a short description, list of materials, directions, and possible variations and suggestions. The book then provides pictures, diagrams, and templates where needed. Teachers could integrate some of these activities as a one-time fun game. There are others that could be used as a continual part of vocabulary strategy. One of the strengths of Feber's book is that it could be used by a teacher planning over summer break, as well as by a teacher cramming before class starts. The layout is very clear and the objective and description of each activity is easy to grab hold of.
One of the activities presented by Feber is titled "Bumper Stickers." The basic idea is for students to create a bumper sticker that uses one of their vocabulary words as a slogan. Each sticker contains a picture, usually humorous. The example given is "heartrending." The example slogan is: "It's heartrending to think they actually gave you a license." The bumper sticker then shows a car slamming into a stop sign. This is a fun, quick activity that could aid students in understanding new vocabulary words and provide some decoration for the classroom.
A more advanced activity is "Vocabulary Wheels." With this, students write vocabulary words on a construction paper circle with a short definition on the opposite side. It is then attached by a metal brad to a folded piece of rectangular construction paper with a cut-out. Students can see the word as they turn the wheel and then see the corresponding definition on the opposite side. This activity is explained in 9 clear steps with a picture displaying the final project.
The games and activities in Feber's book vary extensively. I presented the previous two examples to help display this. The Bumper Stickers could be quickly placed into a normal school day where the teacher is looking for a little extra practice on vocabulary in a short amount of time. Vocabulary Wheels would take a little more time and preparation for both the teacher and the students. An important benefit of this book is that it provides various games and activities that are both simple and complex. It can be used for many different situations and classrooms. For teachers of vocabulary, whether it is language arts or content areas, the ideas in this book provide excellent resources that will be enjoyable for students."
-Reviewed by Aaron Lentner, M.A., Azusa Pacific University, and elementary school teacher for Education Book Reviews
This product was added to our catalog on 1/14/08.